Fuzzy


Soft Edges and a better control than static blur

Fuzzy sample This shader manipulates surface normals, viewing angles, and object transparency to get soft edges. It works best with convex, smoothly curved objects (such as spheres and the like). It allows the fall-off to be gradual or to have a visible "step" for more of a glow type effect around the object.

OPTIONS:

NOTES:
  1. This shader works best with convex, smoothly curved objects (such as spheres and the like). Very angular objects or objects with cavities will produce interesting (or weird!) results.
Jason Bright
Developer Support - Softimage Montreal

Revision History:
October 15/95 - Initial Version
November 12/95 - Fix reflection problems
January 20/96 - Added new falloff function